Come work with us
Are you an industry thought leader with a strong network in mobile, cloud, or web and the ability to build new business? Fed up with endless meetings, stifling bureaucracy, and caps on your potential? Explore a unique opportunity to drive your own future as Sourcebits Studio Director.
Sourcebits Studios are discrete practice groups with focus in specific areas from Mobile Enterprise Applications to Web Gaming. Each is headed by a highly qualified Studio Director who is responsible for driving their Studio’s projects from initial client engagement to final delivery.
Studio Directors are industry leaders in mobile, cloud, and UX design—from the former CEO of the world’s largest open-source mobile platform, to an Apple Design Award winner.
As a Director you’ll share completely in the success of your studio, and have full authority to run it as your own business unit—with unlimited potential. At the same time, you’ll have access to all of the resources Sourcebits provides as a global company backed by Sequoia Capital and IDG Ventures. Sourcebits gives an unprecedented level of support and trust to Studio Directors, and Directors return that trust by delivering spectacular service and results for their clients.
You’ll work with amazing people throughout the company who care as deeply about the success of your clients’ projects as you do. Because Studios work together, clients have access to the best minds in mobile, web, and cloud development across multiple platforms and disciplines. At the core of Sourcebits Studios you’ll find more than 400 Sourcebits employees, each whom bring their extreme passion and focus to client projects across a wide range of talents and skills.
We’re looking for a few people who share that passion and focus and can back it up with a track record of success. If you think you have what it takes to lead your own Studio, get in touch below to learn more.
As mobile devices continue to gain adoption and outpace computer sales, entrepreneurs are eagerly seeking developers to bring their iPhone and Android app ideas to life. Mobile apps represent a massive opportunity for building a mobile-based company, but success takes far more than just a great idea and a talented development team. At Sourcebits, we’ve worked on more than 500 projects since 2006. We’ve built more than 30 chart-topping apps, and we’ve spoken with hundreds of entrepreneurs about their product ideas. Some have been huge hits, others have struggled, and some ideas don’t get made at all.
Here are the 8 important questions every entrepreneur should ask themselves (and they’re what we ask our clients) before diving head first into the exciting world of creating iOS and Android applications.
1. What Are Your Motivations for Building This App?
What is motivating you or driving the development of this app? Money and fame are great, but they won’t be enough. You need to have a passion and a clear vision as to what your app will accomplish and the problem it will solve for the target customer. And that passion needs to be strong enough to endure the ups and downs of product development and the challenges of building a company.
2. When You Share Your Idea with Others, Does Anyone Want a Piece of the Action?
As you begin sharing and explaining your awesome new app idea, does anyone get excited enough to want to join you and be a co-founder? Will they invest their money, their time, their talent and/or their connections to help you? If people are willing to work for a low wage in exchange for equity in your company, it’s a sign of how much they believe in the quality of your idea.
3. Does Talking About Your App Create Buzz, Curiosity, or Generate Feedback?
Can your idea fit on a post-it? What’s your 15-second elevator pitch? You have to be able to tell people your idea in one simple line, explaining what you hope to achieve. You’re on to something if it stimulates lots of buzz and curiosity. If you can’t sell your idea and get people excited in person, it will be even harder to do so online. And avoid being defensive when you get feedback. Listening and evaluating the positives and negatives you hear could save you hundreds of thousands of dollars by helping you refine ideas and product features.
4. Do You Have the Money To Build the App? (Don’t Forget Iterations and Marketing)
You might think you can develop the next best app for under $10,000, and there are developers that will take your low budget – but you will get what you pay for. To build a great product, you could spend about $250,000. Getting to a minimum viable product might cost you $100,000, and then you need a marketing budget to help people discover your app and a budget for iterations. If you don’t have that kind of money lying around, you’ll need to find investors. Hone your presentation skills and showcase your ideas to potential investors (friends and family, angels, VCs) in ways that make them excited.
5. What’s So Special About Your App?
Between Apple’s App Store, Google Play, Windows and the web, there are millions of apps. In a flooded market, what’s going to make your app stand out? You need to have a clear idea of your differentiators, how the user experience will feel, and geographically what your target market will be. These will act as your compass when development offers various product directions.
6. How Will You Make it All Happen?
Do you have a team to develop and engineer the app for you? What will your design look like? What is your monetization strategy? How will you conduct QA and user testing? How will you market your app at launch and beyond? How will you handle customer support? What analytics will you use to determine version 2? If all of this seems like a lot of work, you’re right - it is. Luckily for entrepreneurs like yourself, many resources are available to help you with every aspect of building a business around a mobile app. But skimping on any of these areas is a quick way for your app to be ignored and irrelevant.
7. How Will You Deal With Inevitable Adversity?
Even if you’ve answered all these questions, plan perfectly and do everything right, success is never guaranteed in mobile application development and entrepreneurship. When the going gets tough, will you persevere or perish? The first version of your product isn’t likely to be perfect. So it is important to have iteration strategies and new ideas in place. How you handle adversity will determine your longevity in this competitive field.
8. Are You Willing To Leave Everything To Pursue This Project?
You need to decide if this will be a side project you pursue while maintaining a full time job, or if you are going to go all-in and focus full-time on your app and new business. Although the financial risks are higher, leaving your job and fully pursuing your vision improves greatly your chance of success. Fortune favors the bold, if the bold have something great to offer.
Keeping a record of your answers will help you clarify your vision and keep you on track during the development process. It’s a great spring-board for creating the mission, product road map and brand messaging for your company.
If you’re ready to bring your app idea to life, and need design and development help, let us know.
Sourcebits' tagline is "Design-Led Engineering," and we mean it. Our design team is made up of everyone from former IDEO employees to Apple Design Award Winners, and they each have a story to tell. In this series, we'll be highlighting a new member of our design team each week. Here are their stories.
While she experimented in filmmaking and audio in college, Bhargavi, a Creative Director at Sourcebits, is very passionate about interaction design. She highlights curiosity and empathy as key to great user design, and sees everything as a design inspiration and an opportunity to improve the world around her.
What inspired you to become a designer? Any particular influencers?
Alison, my professor from college, is a huge source of inspiration and has played a huge part in tweaking my design process and widening my perception of design as a tool for problem solving.
There is a design opportunity in everything we see, a cluttered website, the complex ticket vending machine, product placement in your supermarket, the list is endless. The dynamic nature of technology and the window design provides in changing how people perceive and interact with the world is a huge responsibility and a constant inspiration.
What has been your biggest success as a designer so far? Biggest failure?
I haven’t been around long enough to see my biggest success or failure yet, but I have been fortunate enough to work with the best people and do things I have been passionate about. The only wish I could make for is longer days to sketch more interaction design layouts and write research papers.
What's your design specialty? What do you love to design the most?
UI design - I love designing layouts that are intuitive, engaging and unique. It gives me the opportunity to explore new platforms, conform to their design guidelines and yet make something special that stands out from the crowd.
UI design is like the science behind a magic trick, because the user will never know how much thought was put into making that interface intuitive and unobtrusive.
In the past year and a half I have designed interfaces for iOS, Android, Windows, web apps and devices ranging from desktops to smart glasses. This could only happen if you are a UI designer at Sourcebits!
What's your creative process like? How do you frame a new project in your mind?
To design, I need to understand and believe in the idea. Being innately curious, I typically start by asking questions, this lets me take a step back and look at the bigger picture before diving straight into designing. I have noticed that questioning helps in challenging the norms, helping me come up with ideas that are unique to the project at hand. Empathy is also key in identifying myself with the idea, I like talking to people who fall under the umbrella of target users and understand how they might benefit from this service and take their insights to tailor my design.
I then work with my team to get alternative perspectives, prototype a few concepts and move into wireframing screens which form the foundation of the app or website.
What's something you can teach people about your work?
There is no one good design or a proven design process, so look around, get inspired and modify your process for the task at hand. Treat every task as a brief you made for yourself, once you are pleased with what you have made, it’s easier to pitch your design.
Outside of your design career, what are some other things we should know about you?
Cupcakes, music, and travel are my survival essentials. I enjoy reading a good book, anything from Wodehouse's Psmith to Ibsen's Nora, to help me unwind during the weekends.
Recently, I have been trying my hand(or leg) at Kathak, an Indian classical dance form and Brazilian Jiujitsu.
Tell us a little bit about your design career.
After dabbling a bit in audio broadcasting and documentary filmmaking, I found my true calling in interaction design and started designing websites & applications while still in college. Since then, design has been an integral part of my academic and professional decisions.
At Sourcebits, I design interfaces, manage projects and ideate new app/web ideas. It thrills me to work on varied platforms and simplify the way people interact with technology.
The diverse project opportunities and unparalleled design team at Sourcebits are so exciting that I’m holding off on taking up a research offer at Carnegie Mellon University.
Sourcebits' tagline is "Design-Led Engineering," and we mean it. In this series, we'll be regularly highlighting a member of our rock-star engineering team. Here are their stories.
Chris is a Senior Android Developer here at Sourcebits, and his interest in engineering goes all the way back to his childhood, and is largely attributed to growing up in an engineering-focused family. Chris is experienced with all aspects of the Android framework, especially front-end UI work, and is proud to have worked for such high-profile clients as the FDA, the U.S. Army, and now Sourcebits.
Where are you originally from, and where do you live now?
I’m originally from Southern Tennessee. I moved to Huntsville, Alabama where I attended UAHuntsville, later contracting for the U.S. Army developing mobile prototypes. Currently I live in the San Francisco Bay Area wherever rent allows me.
Tell us about your background.
Engineering was pretty much the only possible future. My parents are both engineers and Huntsville is a very big engineering community. The only thing that wasn't so certain was the discipline. I built my first computer at 13 or 14 and I started writing simple C programs around the same time.
What have you worked on?
I started out building embedded systems for insulin pumps. They were prototypes that were being tested for human medical trials by the FDA. That was a stressful first job as I was responsible for the software that jams needles in people and pumps insulin.
I got into mobile when I was hired as a contractor for the U.S. Army building mobile prototypes for the soldiers. Eventually I was assigned to the America's Army Video Game project to make apps for them. The project I'm most proud of is the America's Army Comics app, mainly because I built it from the ground up and wasn't sure it was possible back then. Barely anybody's downloaded it, but doesn't matter. It's my first full app.
Who has been your biggest influence or inspiration? Why?
My dad has been my biggest influence. He taught me how to build computers and bought me coding books. Overall he's been very supportive of the decisions I've made.
Tell us how you work. What's around your desk? Is there music you like to play? Do you do marathon coding sessions?
My desk is organized disorder. The only time I can't find something is because I cleaned and put it away, and it’s usually populated with a lot of empty water bottles.
The music I listen to varies on anger and frustration level. Usually it's Big Beat or other forms of EDM, like Professor Kliq, Deep Dish, Timo Maas, and the like. Though I'll swap to The Sword, Kyuss, and Baroness if need be.
What's your favorite app, program, or other tech-related item?
I’d have to say Dropbox. It's not an app I use every day, but it's one of the apps I'm extremely grateful to have when I need it.
How do you approach an engineering problem?
The same way everyone does. See if someone already invented the wheel. If the wheel has been invented, use it. If the wheel needs to be invented, invent it by starting with a square and chiseling away until it's a circle.
Can you tell us something you wish more people knew about engineering?
Apparently there are some people that confuse "engineers", the designers and builders, with "engineers", the train operators. I have never driven a train in my life, and it's odd that people think otherwise.
What do you like to do outside work?
I'm interested in health and fitness. I used to be a long distance runner and now I'm a moderate distance runner with powerlifting. I run races ranging from traditional road races to adventure races, and I recently took up bouldering and indoor rock climbing. I also used to be a competitive bowler although that has waned a bit since moving to the Bay Area.